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Lucky SVG Sprite generator

Lucky SVG Sprite generator logo

Generate Lucky-flavored SVG sprites from a folder of separate SVG icons. This shard includes the necessary Lucky components to mount sprites and icons in pages. Styling icons, like width, height, stroke, fill and opacity, can be done in CSS.

GitHub GitHub tag (latest SemVer) GitHub Workflow Status

Turn your regular SVG icon files:

<!-- src/components/svg_icons/default/lucky-logo-symbolic.svg -->
<?xml version="1.0" encoding="UTF-8"?>
<svg viewBox="0 0 16 16" version="1.1" xmlns="http://www.w3.org/2000/svg">
  <g fill="none" stroke="#000000">
    <path d="m12.626 ... 5.1818z" stroke-width="1"/>
    <path d="m3.9846 ... 7.1105-12.89" stroke-width="0.5"/>
    <path d="m5.9305 ... 6.1854-11.213" stroke-width="0.5"/>
  </g>
</svg>

Into reusable Lucky components:

tag "symbol", id: "svg-lucky-logo-symbolic-icon", viewBox="0 0 16 16" do
  tag "g", fill: "none", stroke: "#000000" do
    tag "path", d: "m12.626 ... 5.1818z", stroke_width: "1"
    tag "path", d: "m3.9846 ... 7.1105-12.89", stroke_width: "0.5"
    tag "path", d: "m5.9305 ... 6.1854-11.213", stroke_width: "0.5"
  end
end

Which you can then easily mount in your pages:

body do
  mount SvgSprite::Default
  
  header do
    mount SvgSprite::Default::LuckyLogoSymbolic
  end
end

With just one single command:

$ bin/svg_sprite

And that's all instantaneously! πŸš€οΈ

Installation

Add the dependency to your shard.yml:

dependencies:
  lucky_svg_sprite:
    github: wout/lucky_svg_sprite

Run shards install.

πŸ“„οΈ Note: Installation might take a while since the generator binary needs to be built. Having it built now, means that you'll have instantaneous sprite regeneration. So, don't worry, be patient and grab a β˜•οΈ.

Usage

First, make sure your require this library in Lucky's shards.cr file:

require "lucky_svg_sprite"

Setup

After installation, run the following command:

$ bin/svg_sprite --init default

This will set up the required structure and files:

  • src/components/base_svg_icon.cr (for customization)
  • src/components/base_svg_sprite.cr (for customization)
  • src/components/svg_icons/default/example.svg (example icon)
  • src/components/svg_sprites (where generated sprites will be stored)
  • src/components/svg_sprites/default.cr (sprite component with example icon)

You can choose a different set name too:

$ bin/svg_sprite --init menu_symbolic

Generating sprites

To regenerate your sprite after adding new icons, run:

$ bin/svg_sprite

This will generate a new sprite from the default set. Add the name of the set you want to generate:

$ bin/svg_sprite menu_icons

By default, this command assumes your icons are in the desired color and you don't change their stroke or fill through CSS. By passing the --strip-colors flag, all stroke and fill attributes of your icons will be removed:

$ bin/svg_sprite --strip-colors
# or
$ bin/svg_sprite -c
# or
$ bin/svg_sprite menu_icons -c

By using this flag, you will then be able to style your icons using CSS:

.svg-default-icon {
  stroke: pink;
  opacity: 0.8;
  fill: none;
}

πŸ“„οΈ Note: Obviously, this is not recommended for multicolor icons.

What if you want to take it further and strip other attributes as well? We got you covered:

$ bin/svg_sprite --strip=opacity,stroke-linecap,stroke-linejoin
# or
$ bin/svg_sprite -s opacity,stroke-linecap,stroke-linejoin

All attributes you strip away can then be declared in your stylesheet.

Automatically generating sprites πŸš€οΈ

If you have Guardian.cr installed, create a guardfile.yml (guardian --init) and add the following line:

files: ./src/components/svg_icons/default/*.svg
run: bin/svg_sprite

You can do the same for all your icon sets, each with their own arguments:

files: ./src/components/svg_icons/default/*.svg
run: bin/svg_sprite
---
files: ./src/components/svg_icons/symbolic/*.svg
run: bin/svg_sprite symbolic --strip-colors

Then, in a new terminal window, simply run:

$ guardian

And watch your sprites be generated whenever you edit or add an icon to one of your sets.

πŸ“„οΈ Note: This setup works well with Lucky's watcher, because when the new sprite file is generated, Lucky will pick up on that and start recompiling the app.

Mounting a sprite

In your layout file, mount the sprite at the top of the body tag:

body do
  mount SvgSprite::Default
  ...
end

πŸ“„οΈ Note: Yes, it's awkward, but it should be that way due to a bug in Chrome. If they are not at the top, or at least mounted before they are used, Chrome will not render the icons. There are fixes, but they are beyond the scope of this shard.

This will mount the default icon set. Yes, that's right, you can create multiple icon sets. For example, you might need to have symbolic and colored set. In that case, you will need to mount two sets:

body do
  mount SvgSprite::Colored
  mount SvgSprite::Symbolic
  ...
end

Evidently, icons for the respective sets should be stored in:

src/components/svg_icons/colored
src/components/svg_icons/symbolic

☝ Tip: If you have many icons in your app, sets can also be useful to create groups of icons that belong together on the same page or in the same component. For example, you could have a set for menu icons, a set for icons used on the dashboard and so on. Then you can mount those sets wherever you need them and avoid one large blob of icons mounted on every page where you only actually need a selection of them at the same time.

Mounting an icon

Icons can be mounted wherever you like:

link to: Profile::Show do
  mount SvgSprite::Default::UserProfile
  text "My Profile"
end

div class: "shopping-bag" do
  mount SvgSprite::MyLovelySet::ProductsShoppingBags
end

The name of the icon class is the classified version of its file name. Here are some examples:

# src/components/svg_icons/default/hairy-ball.svg
mount SvgSprite::Default::HairyBall

# src/components/svg_icons/default/aircraft_chopper_4.svg
mount SvgSprite::Default::AircraftChopper4

# src/components/svg_icons/my_lovely_set/ContactUs.svg
mount SvgSprite::MyLovelySet::ContactUs

πŸ“„οΈ Note: The great thing about having dedicated Crystal classes per icon, is that you'll never have a missing icon. And if an SVG icon's source file gets deleted or renamed, the compiler will let you know after regenerating the sprite. An added bonus of using Crystal. πŸŽ‰οΈ

If you find yourself in a situation where you want to mount a series of icons using a loop (like in a menu for example), then the following macro will give you some useful pointers:

ul do
  {% for button in SvgSprite::Menu::MANIFEST %}
    {% name = button.gsub(/-/, "_").camelcase %}
    li do
      link to: {{name.id}}::Index, flow_id: "{{button.id}}-section-button" do
        mount SvgSprite::Menu::{{name.id}}
        text {{name}}
      end
    end
  {% end %}
end

πŸ“„οΈ Note: Every sprite carries a tuple containing the names of all its icons; a manifest if you will. For the menu example above, it can be found in SvgSprite::Menu::MANIFEST. The returned list contains sanitized, parameterized icon file names, without their extension. So for example: {"my-account", "dashboard", "blog-posts"}

Finally, there's also an option to render icons by their set and icon names as string values:

mount LuckySvgSprite::Icon::Raw, "set-name", "icon-name"

Customizing attributes

style

Generated sprites are hidden with an inline style tag:

<svg class="svg-sprite svg-default-set" style="display:none" xmlns="http://www.w3.org/2000/svg">
  <defs>
    ...
  </defs>
</svg>

If you believe style attributes have no place in HTML, then you are in luck. Just add a style method to your base_svg_sprite.cr component returning an empty string:

# src/components/base_svg_sprite.cr
abstract class BaseSvgSprite < LuckySvgSprite::Set
  def style
    ""
  end
end

Of course, this will mess up your layout, so you'll need to make sure to hide it in your stylesheet:

.svg-sprite {
  display: none;
}

class

Class names can be a very personal thing, so you might want to change them. By default, sprites have two class names. For example:

  • svg-sprite (all sprites)
  • svg-default-set (only the default set)

Similarly, icons also have three class names:

  • svg-icon (all icons)
  • svg-default-icon (all icons in the default set)
  • svg-default-example-icon (the example icon in the default set)

You can change them by adding a method called class_name, which returns the class name you prefer over the default one.

For sprites:

# src/components/base_svg_sprite.cr
abstract class BaseSvgSprite < LuckySvgSprite::Set
  def class_name
    "my-sprite my-#{name}-set"
  end
end

Which will result in:

<svg class="my-sprite my-default-set" style="display:none" xmlns="http://www.w3.org/2000/svg">
  <defs>
    ...
  </defs>
</svg>

For icons:

# src/components/base_svg_icon.cr
abstract class BaseSvgIcon < LuckySvgSprite::Icon
  def class_name
    "#{set}__icon #{set}__icon--{name}"
  end
end

Which will result in:

<svg class="menu__icon menu__icon--products">
  <use xlink:href="#svg-menu-products-icon"></use>
</svg>

Useful tools

Norde

Managing and searching icons manually can be a tedious job. I found Norde to be very useful. It comes installed with a few icon sets, like Font Awesome and Material Design, but you can install any set you like. Best of all, it is available for Linux, macOS and Windows.

Development

Make sure you have Guardian.cr installed. Then run:

$ guardian

This will automatically:

  • run ameba for src and spec files
  • run the relevant spec for any file in src
  • run spec file whenever they are saved
  • install shards whenever you save shard.yml

Documentation

Contributing

  1. Fork it (https://github.com/wout/lucky_svg_sprite/fork)
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

Contributors

  • wout - creator and maintainer

Thanks & attributions

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Generate sanitized SVG icon sprites as Lucky-flavored components from folders of separate icons.

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