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Library for working with settings of IL-2 FB Dedicated Server

Project description

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Python library for working with settings of IL-2 FB Dedicated Server (confs.ini).

Table of contents

Server config parameters

This part of documentation describes server parameters. They are groupped by sections like in server’s confs.ini file.

NET section

This section defined mostly server’s network parameters.

serverName

Name of server, which will be displayed in a list of servers in LAN.

Type:

string

Default:

(empty value)

Example:

serverName=Test server

serverDescription

Description of server, which will be displayed in a list of servers in LAN.

Type:

string

Default:

(empty value)

Example:

serverDescription=Server for testing new features

serverChannels

Max number of users.

Type:

integer

Min:

1

Max:

128

Default:

8

Example:

serverChannels=64

speed

Server’s throughput in bytes/sec (need more details).

Common values

Value

Comment

3000

Modem 28800

5000

Modem 56000

25000

DSL cable

Type:

integer

Min:

300

Max:

1000000

Default:

5000

Example:

speed=25000

localHost

Address of network interface to listen for all incoming connections on.

Type:

string

Default:

(empty value, listen on all interfaces)

Example:

localHost=192.168.0.10

localPort

UDP port number for client to connect to. Users enter this value when connecting to server.

Type:

integer

Min:

1000

Max:

65000

Default:

21000

Example:

serverChannels=21000

socksHost

Proxy host (need more details).

Type:

string

Default:

(empty value)

Example:

(no example)

socksPort

Proxy port (need more details).

Type:

integer

Default:

1080

Example:

(no example)

socksUser

Proxy user name (need more details).

Type:

string

Default:

(empty value)

Example:

(no example)

socksPwd

Password for proxy user (need more details).

Type:

string

Default:

(empty value)

Example:

(no example)

checkRuntime

Strictness of game version checks (need more details).

Allowed values

Value

Comment

0

No checks

1

Checks enabled

2

Strict checks enabled (may not work under wine on Linux and Mac OS)

Type:

integer

Min:

0

Max:

2

Default:

0

Example:

checkRuntime=2

checkTimeSpeedDifferense

Max allowed difference in time between server and client (protection from SpeedHack-like cheats). This may especially happen when the connection quality is low and connectivity errors occur. This may also happen if the hardware malfunctions, such as overheating of the computer timer causing frequency changes.

Type:

float

Min:

0.01 (1%)

Default:

0.2 (20%)

Example:

checkTimeSpeedDifferense=0.2

checkTimeSpeedInterval

Max allowed time period when time difference can exceed checkTimeSpeedDifferense value. Client will be disconnected from the server after this period.

Type:

integer

Min:

1

Max:

1000

Default:

17

Example:

checkTimeSpeedInterval=17

checkServerTimeSpeed

Enable protection from SpeedHack-like cheats at server side.

Type:

boolean (0 — false, 1 — true)

Default:

1

Example:

checkServerTimeSpeed=1

checkClientTimeSpeed

Enable protection from SpeedHack-like cheats at client side.

Type:

boolean (0 — false, 1 — true)

Default:

0

Example:

checkClientTimeSpeed=0

difficulty

Difficulty settings. Use difficulty editor to understand values.

Type:

integer

Default:

193791

Example:

difficulty=8796093022207

SkinDownload

Allow users to see skins, which are not present on server (need more details).

Type:

boolean (0 — false, 1 — true)

Default:

1

Example:

SkinDownload=1

allowCustomSounds

Allow to use custom sounds in my_presets and my_samples directories (need more details).

Type:

boolean (0 — false, 1 — true)

Default:

1

Example:

allowCustomSounds=1

reflyDisabled

When enabled, Refly button will be disabled until next mission.

Type:

boolean (0 — false, 1 — true)

Default:

0

Example:

reflyDisabled=0

reflyKIADelay

Initial penalty (delay in seconds) for refly after death.

Type:

integer

Default:

0

Example:

reflyKIADelay=60

reflyKIADelayMultiplier

Number of seconds, which will be multiplied by number of users’s deaths and added to initial penalty for refly after death. So, final penalty is following:

penalty = reflyKIADelay + reflyKIADelayMultiplier * NUMBER_OF_KIA_IN_MISSION

Type:

float

Default:

0.0

Example:

reflyKIADelayMultiplier=30.0

maxAllowedKIA

Limit of deaths per mission.

Type:

integer

Default:

-1 (no limit)

Example:

maxAllowedKIA=20

allowMorseAsText

When enabled, online clients are allowed to use Morse as text feature online.

Type:

boolean (0 — false, 1 — true)

Default:

1

Example:

allowMorseAsText=1

filterUserNames

When enabled, strips invalid characters from names. Valid characters are those, which have codes within ranges [33;160] or [1025;1119] or [1168;1257] (need more details).

Type:

boolean (0 — false, 1 — true)

Default:

0

Example:

filterUserNames=0

disableNetStatStatistics

When enabled, all online statistics are disabled (not visible). Statistics are shown with S key by default. USER STAT console command will not work either.

Type:

boolean (0 — false, 1 — true)

Default:

0

Example:

disableNetStatStatistics=0

showPilotNumber

When enabled, online stats shows pilot’s number.

Type:

boolean (0 — false, 1 — true)

Default:

1

Example:

showPilotNumber=1

showPilotPing

When enabled, online stats shows pilot’s ping.

Type:

boolean (0 — false, 1 — true)

Default:

1

Example:

showPilotPing=1

showPilotName

When enabled, online stats shows pilot’s name.

Type:

boolean (0 — false, 1 — true)

Default:

1

Example:

showPilotName=1

showPilotArmy

When enabled, online stats shows pilot’s army.

Type:

boolean (0 — false, 1 — true)

Default:

1

Example:

showPilotArmy=1

showPilotACDesignation

When enabled, online stats shows pilot’s aircraft designation.

Type:

boolean (0 — false, 1 — true)

Default:

1

Example:

showPilotACDesignation=1

showPilotACType

When enabled, online stats shows pilot’s aircraft type.

Type:

boolean (0 — false, 1 — true)

Default:

1

Example:

showPilotACType=1

showPilotScore

When enabled, online stats shows pilot’s score.

Type:

boolean (0 — false, 1 — true)

Default:

1

Example:

showPilotScore=1

showTeamScore

When enabled, online stats shows team score. This is combined score of all pilots in the team. It includes all scores even from pilots that have already quit playing the mission.

Type:

boolean (0 — false, 1 — true)

Default:

0

Example:

showTeamScore=0

cumulativeTeamScore

When enabled, the team score is not zeroed between missions.

Type:

boolean (0 — false, 1 — true)

Default:

0

Example:

cumulativeTeamScore=0

Console section

This part describes options available for server’s remote console.

IP

TCP port number to listen for connnections on.

Type:

integer

Min:

0

Max:

65000

Default:

0 (disable console)

Example:

IP=20000

IPS

List of hostnames, which are allowed to connect to server’s console.

By default only connections from NET.localHost are allowed. If NET.localHost is not specified, then system’s localhost is used.

Type:

space-separated strings

Default:

(empty value)

Example:

127.0.0.1 192.168.0.10

LOG

When enabled, console messages will be logged into a file.

Type:

boolean (0 — false, 1 — true)

Default:

0

Example:

LOG=0

LOGFILE

Name of file to log console messages into.

Type:

string

Default:

log.lst

Example:

logs/console.log

LOGTIME

When enabled, console log messages will be prefixed with time.

Type:

boolean (0 — false, 1 — true)

Default:

0

Example:

LOGTIME=0

LOGKEEP

When enabled, existing console log file will be preserved.

Type:

boolean (0 — false, 1 — true)

Default:

1

Example:

LOGKEEP=0

HISTORY

How much console records to keep in log file.

Type:

integer

Min:

0

Max:

10000

Default:

128

Example:

HISTORY=1024

HISTORYCMD

How much console commands to keep in console’s history.

Type:

integer

Min:

0

Max:

10000

Default:

128

Example:

HISTORYCMD=1024

game section

This part describes options for different game conditions.

eventlog

Name of file to log events into. This file is created only when a mission starts.

Type:

string

Default:

eventlog.lst

Example:

logs/events.log

eventlogkeep

When enabled, events from previous mission be preserved.

Type:

boolean (0 — false, 1 — true)

Default:

1

Example:

eventlogkeep=1

eventlogHouse

Log events about destroyed buildings and trees.

Type:

boolean (0 — false, 1 — true)

Default:

0

Example:

eventlogHouse=0

NoMissionInfoHud

When enabled, mission related messages like Mission completed are not shown at the center of the screen.

Type:

boolean (0 — false, 1 — true)

Default:

0

Example:

NoMissionInfoHud=0

noKillInfoHud

When enabled, kill related messages like Enemy/friendly xxx destroyed are not shown at the right side of the screen.

Type:

boolean (0 — false, 1 — true)

Default:

0

Example:

noKillInfoHud=0

lowInfoHud

Display HUD messages at the bottom of the screen, instead of center of the screen.

Type:

boolean (0 — false, 1 — true)

Default:

0

Example:

lowInfoHud=0

ShowMorseAsText

When enabled, all Morse code beeps are also shown as text on screen.

Type:

boolean (0 — false, 1 — true)

Default:

0

Example:

ShowMorseAsText=0

BlockMorseChat

This switch is related to undocumented “easter egg” feature in 4.10 patch. By typing a chat message online so that the message starts with Morse: will cause the message to be sent as Morse code beeps instead of text. This switch can be used to disable this feature in case some players decide to start chatting in Morse and you don’t want to hear the annoying beeping noises.

Type:

boolean (0 — false, 1 — true)

Default:

0

Example:

BlockMorseChat=0

SmallMapWPLabels

When enabled, the map shows waypoint labels with small font instead of large.

Type:

boolean (0 — false, 1 — true)

Default:

1

Example:

SmallMapWPLabels=1

SkipParatrooperViews

When enabled, external camera views skip bailed out paratroopers.

Type:

boolean (0 — false, 1 — true)

Default:

0

Example:

SkipParatrooperViews=0

TypeClouds

Use new clouds render from versions 4.x.

Type:

boolean (0 — false, 1 — true)

Default:

1

Example:

TypeClouds=1

chat section

Options for game chat.

autoLogDetail

Amount of events users will see chat message.

Allowed values

Value

Comment

0

Minimum of events (e.g., user joined, user left, user is cheating).

1

More events, including kills, craches, captures and so on.

2

More events, including destruction of ground units.

3

All events, including different kinds of damages.

Type:

integer

Min:

0

Max:

3

Default:

3

Example:

autoLogDetail=3

MaxLag section

This section is about Cheating has been detected! messages.

It contains options which allow to limit the amount of lag acceptable by the host before a player will be autokicked.

Settings to leanient will have no effect, while settings too strict will cause a lot of autokicking.

nearMaxLagTime

Defines the max lag time allowed for an aircraft in an endangered position before it is considered warping (cheating). This is meant to address players who are lagging on purpose.

Type:

float

Min:

0.1

Max:

30.0

Default:

2.0

Example:

nearMaxLagTime=2

farMaxLagTime

Defines the maximum delay (in seconds) between packets received from a given client. A time greater than this is considered a warp.

Type:

float

Min:

value of nearMaxLagTime

Max:

30.0

Default:

10.0

Example:

farMaxLagTime=10

cheaterWarningDelay

Defines the maximum amount of time the system will refrain from taking action against a player acting out of bounds. This can be used to avoid issuing multiple warnings for a single glitch.

Type:

float

Min:

1.0

Max:

30.0

Default:

10.0

Example:

cheaterWarningDelay=10

cheaterWarningNum

Defines the max number of warnings issued before a player is autokicked by the host. A value of -1 prevents autokicking.

Type:

integer

Default:

3

Example:

cheaterWarningNum=3

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